Intellect devourer detect sentience, telepathy, body thief and devour intellect Dc11 BFC 5ft breath, Superior Invis, Magic Resistįlameskull spellcasting, fire/cold/poison immunity, resistances also, immune to many status effects, 2x fire rays/turn, cannot be killed Vargouille fly 40ft, can create a 'Vagouille-pocalypse' on low tier enemies (DC12 Kiss), DC12 Frighten +Stun Shriek (also effects allies)įaerie Dragon Gains Spells as Age Category increases Reds have Mage Hand and Minor Illusion 1/day, up to Violet which gain Polymorph, Hallucinatory Terrain, Mirror Image all 1/day also. Quickling all attacks made vs quickling are at disadvantage, evasion, 3 dagger attscks, 120ft speed, darkvision, speaks common. Neogi Hatchling advantage vs Charm, Frighten, and immune to magic sleep, spider climb, poison bite attack
Velociraptor gains advantage on attack rolls when allied creature within 5ft of enemy, 2 attacks+multiattack Beholder Gazer 2 random DC12 60ft eye rays/turn Charm (1 turn duration, half speed and disadvantage on attacks), Frighten, 3d6 Cold damage, Telekinetic (30ft push back, medium or smaller) very humourous/nuisance RP interactionsĬranium Rat immune to telepathy, small light source